LEVEL_VERSION(1)
SET_GENERATE_SPEED(400)
START_MONEY(PLAYER0,25500)
START_MONEY(PLAYER1,22500)
START_MONEY(PLAYER2,150000)
START_MONEY(PLAYER3,150000)
MAX_CREATURES(ALL_PLAYERS,30)

COMPUTER_PLAYER(PLAYER2,7)
COMPUTER_PLAYER(PLAYER3,7)

ALLY_PLAYERS(PLAYER0,PLAYER1,3)
ALLY_PLAYERS(PLAYER1,PLAYER0,3)
ALLY_PLAYERS(PLAYER2,PLAYER3,3)
ALLY_PLAYERS(PLAYER3,PLAYER2,3)
SET_GAME_RULE(AlliesShareDrop,1)
SET_GAME_RULE(AlliesShareVision,1)
SET_GAME_RULE(ImpWorkExperience,30)

QUICK_OBJECTIVE(1,"This is a Beginner Coop Map, so take ur time and explore this realm with chill, but beware some traps may lie ahead.",ALL_PLAYERS)
SET_TIMER(PLAYER_GOOD,TIMER0)


ADD_CREATURE_TO_POOL(FLY,35)
ADD_CREATURE_TO_POOL(BUG,35)
ADD_CREATURE_TO_POOL(DEMONSPAWN,35)
ADD_CREATURE_TO_POOL(TROLL,35)
ADD_CREATURE_TO_POOL(SPIDER,35)
ADD_CREATURE_TO_POOL(HELL_HOUND,35)
ADD_CREATURE_TO_POOL(TENTACLE,35)
ADD_CREATURE_TO_POOL(SORCEROR,35)
ADD_CREATURE_TO_POOL(ORC,35)
ADD_CREATURE_TO_POOL(BILE_DEMON,35)
ADD_CREATURE_TO_POOL(DRAGON,35)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,35)
ADD_CREATURE_TO_POOL(THIEF,30)
ADD_CREATURE_TO_POOL(DWARFA,35)
ADD_CREATURE_TO_POOL(ARCHER,35)
ADD_CREATURE_TO_POOL(BARBARIAN,35)
ADD_CREATURE_TO_POOL(WITCH,35)
ADD_CREATURE_TO_POOL(WIZARD,35)
ADD_CREATURE_TO_POOL(GIANT,35)
ADD_CREATURE_TO_POOL(SAMURAI,35)

CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,THIEF,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,DWARFA,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,ARCHER,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,BARBARIAN,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WITCH,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,WIZARD,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,GIANT,1,0)
CREATURE_AVAILABLE(ALL_PLAYERS,SAMURAI,1,0)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_POSSESS,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)

CREATE_PARTY(rushprevention)
	ADD_TO_PARTY(rushprevention,BARBARIAN,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,ARCHER,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,FAIRY,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,GIANT,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,DWARFA,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,SAMURAI,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,WIZARD,8,500,DEFEND_LOCATION,0)
	ADD_TO_PARTY(rushprevention,WITCH,8,500,DEFEND_LOCATION,0)

IF(PLAYER_GOOD,TIMER0 >= 8000)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,rushprevention,-1,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,rushprevention,-2,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,rushprevention,-3,1)
	ADD_PARTY_TO_LEVEL(PLAYER_GOOD,rushprevention,-4,1)
ENDIF

SET_BOX_TOOLTIP(22,"FARTBOX: Send a Friendly Fart to your ally.")

REM # "Happy Box: All friendly minions get happy."
IF(PLAYER1,BOX22_ACTIVATED > 0)
	NEXT_COMMAND_REUSABLE
	PLAY_MESSAGE(PLAYER0,SOUND,95)
ENDIF

IF(PLAYER1,BOX22_ACTIVATED >= 1)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER1,BOX22_ACTIVATED,0)
	NEXT_COMMAND_REUSABLE
	ADD_OBJECT_TO_LEVEL(SPECBOX_CUSTOM,2,22,PLAYER1)
ENDIF

IF(ALL_PLAYERS,BRIDGE == 1)
	ROOM_AVAILABLE(PLAYER2,BRIDGE,1,1)
	ROOM_AVAILABLE(PLAYER3,BRIDGE,1,1)
ENDIF



SET_BOX_TOOLTIP(23,"FARTBOX: Send a Friendly Fart to your ally.")

REM # "Dungeon Box: Fully restores your Dungeon Heart."
IF(PLAYER0,BOX23_ACTIVATED > 0)
	NEXT_COMMAND_REUSABLE
	PLAY_MESSAGE(PLAYER1,SOUND,94)
ENDIF

IF(PLAYER0,BOX23_ACTIVATED >= 1)
	NEXT_COMMAND_REUSABLE
	SET_FLAG(PLAYER0,BOX23_ACTIVATED,0)
	NEXT_COMMAND_REUSABLE
	ADD_OBJECT_TO_LEVEL(SPECBOX_CUSTOM,1,23,PLAYER0)
ENDIF

RUN_AFTER_VICTORY(1)
IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
	WIN_GAME
ENDIF

